Star Wars Armada - Escape from Hoth

Game ID:
NMN18135989
Gaming Group
/ Company:
Short Description:
This is the real story about why Admiral Ozell's dropping of the Imperial Fleet within sensor range of the Rebel base on Hoth earned him the "Jedi Necktie."
Long Description:
"He is as clumsy as he is stupid" - Darth Vader Everyone knows poor Admiral Ozell thought surprise was the best tactic when attacking the Rebel base on Hoth, and everyone knows about the land battle on the ice fields, but the untold story of why Vader was so upset with Ozell's tactics is that he allowed a Rebel fleet to arrive in system to support the evacuation of the planet. This game recreates the fleet battle in the Hoth system as the Rebels attempt to escape. Oh, and it also answers the question Lois asked about having literally an infinite number of destinations, so why fly right at the Imperial fleet.
Game System:
Rules Edition:
1st
Minimum
Number of Players:
4
Maximum
Number of Players:
12
Minimum Age:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided:
Yes, materials are provided for this game. You do not need to bring your own.
Start Date & Time:
Duration:
4 hours
End Date & Time:
Thursday at 7:00 PM
Location:
ICC : Hall B : Blue : 7--9
GM(s):
Scott Becker
Web Address
for more information:
Email Address
for more information:
Tournament:
No, this is not a tournament.
Cost:
$4.00
Ticketing Method:
Paper