Gaming Group/ Company:
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
In a time before cell phones and the Internet, a resident from a small midwestern town might believe their life was isolated from the larger problems of the world. In 1968, six residents of one small town will discover otherwise. A game about relationships in the midst of supernatural crisis inspired by Stranger Things and its cousins. Focus on story not mechanics. Thanksgiving-a time for turkey and stuffing with cranberry sauce, football, and reviving old family arguments. Six normal individuals' lives were changed just months before by a freak psychic phenomenon that empathically bound them together. Something is coming, something related to their connection, and they may not have much time. This is not a game of superheroes, but of ordinary people whose individual lives have been changed, but not ended, by the psychic event that brought them together.
MinimumNumber of Players:
MaximumNumber of Players:
Some (You've played it a bit and understand the basics)
Yes, materials are provided for this game. You do not need to bring your own.
Start Date & Time:
End Date & Time:
Sunday at 1:00 AM
Marriott : Marriott Ballroom 9--10 : HQ
David Simkins, Taylor Haring
Web Addressfor more information:
No, this is not a tournament.