Admirals' War: WWII at Sea
Gaming Group/ Company:
A grand-strategic, area-movement simulation of the naval, air, and amphibious campaigns of WWII. Units represent individual capital ships, groups of land based aircraft, subs, or amphibious troops.
Can the Royal Navy protect the shipping lanes of Britain's far-flung empire long enough to turn the tide against the U-boats? Or will the Kreigsmarine and Supermarina cut England's merchant marine lifeline? Will the French remain loyal to the Allies, or will they bring to life Churchill's greatest nightmare and fight alongside the Germans? Can the Americans withstand the Japanese onslaught long enough to bring their mushrooming strength to bear? Or will Japan complete its conquests in the Pacific and force the Allies to negotiate for peace?
MinimumNumber of Players:
MaximumNumber of Players:
Some (You've played it a bit and understand the basics)
Yes, materials are provided for this game. You do not need to bring your own.
Start Date & Time:
End Date & Time:
Friday at 6:00 PM
ICC : Hall C : Red : 10
Web Addressfor more information:
Email Addressfor more information:
No, this is not a tournament.