Sunday, 5:00 PM EDT for 3 hrs Roll20 & Zoom
Gaming Group/ Company:
A sailor spurns a cruel spirit, and she arranges for him to break his neck out in the Atlantic. Can the occult secrets encoded in the sea shanty ‘Drunken Sailor’ save his life and his very soul?
Shanty Hunters: it’s 1880. You are sailors and scholars traveling the world’s sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of new steam technologies, and its majesty is slowly fading from the world. Shanties will surely vanish unless someone writes them down. But a wicked spirit doesn’t like shanties falling into the hands of landsmen. It manifests the imagery and events from each song to oppose you, threatening the very ships you sail aboard. Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew?
MinimumNumber of Players:
MaximumNumber of Players:
None (You've never played before - rules will be taught)
Yes, materials are provided for this game. You do not need to bring your own.
Start Date & Time:
End Date & Time:
Sunday, 8:00 PM EDT
Roll20 & Zoom
Web Addressfor more information:
No, this is not a tournament.