The Magic Circle and Inclusivity in Classroom Game Design
Friday, 1:00 PM EDT for 1.5 hrs Zoom
Gaming Group/ Company:
This session explains how well-designed games create "magic circles," or risk-free spaces where diverse students explore lesson material, test strategies, and form cohesive teams.
The presenter draws from ludology, or the study of games, to describe how concepts such as game constraints, the risk/reward cycle, the theory of fun, uncertainty, and cooperative challenges build student confidence and inspire teamwork.
MinimumNumber of Players:
MaximumNumber of Players:
None (You've never played before - rules will be taught)
No, materials are not provided for this game. You must bring your own.
Start Date & Time:
End Date & Time:
Friday, 2:30 PM EDT
James "Pigeon" Fielder
Web Addressfor more information:
Email Addressfor more information:
No, this is not a tournament.