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Arcane Knights: The Apprentice is Dead
Saturday, 5:00 PM EDT for 4 hrs JW : Grand Ballroom 8 : 5

Game ID:
RPG22205048
Gaming Group
/ Company:
Short Description:
Magic fades as tech grows, but some wylde intrudes, you have to stop it. Few can use magic, you must find and train each replacement. The apprentice is dead. Cellphone one hand, magic from the other.
Long Description:
In a world where creatures of the night prowl and gloom creeps into the corners of life and mind, the normal human is prey. For there are other worlds that impinge on our light and safety. It is only by the will and fight of a few brave, worthy souls that 'normal' is an option at all. The modern protectors exist in both places, with car keys, flashlights and cell phones in one hand when those work, but with swords and wands in the other for the times and places they do not. These people fight the long battle, while finding, educating and training their own replacements, for who else will if they do not? These modern knights are needed most in the broken edges of the landscape, where the cell towers don't reach, where cops shouldn't go, only steel and aspen and knowledge of the weird can prevail. Modern day in a world of capes, battling the mystical threats. Today, the apprentice is dead.
Game System:
Rules Edition:
4th
Minimum
Number of Players:
4
Maximum
Number of Players:
6
Minimum Age:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided:
Yes, materials are provided for this game. You do not need to bring your own.
Start Date & Time:
Duration:
4 hours
End Date & Time:
Saturday, 9:00 PM EDT
Location:
JW : Grand Ballroom 8 : 5
GM(s):
Michael Malony, Sean Malony
Web Address
for more information:
Email Address
for more information:
Tournament:
No, this is not a tournament.
Cost:
$4.00
Ticketing Method:
Paper