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Rultmoork: Quagmire in the Great Clepsydra
Thursday, 1:00 PM EDT for 4 hr Stadium : Meeting Room 3--4 : 10--12

Game ID:
Gaming Group
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Short Description:
The players take on the roles of cultists in the Church of Still Waters as they explore the Great Clepsydra of Rultmoork and spread the heresy of stagnation.
Long Description:
When Arios the First opened the doors to the Water Clock Level of Rultmoork, he inadvertently also called an insane flow weaver, an elemental servant of Vasi, goddess of fresh water. The elemental was driven mad by the heresy of stagnation that has claimed Rultmoork yet remains not entirely corrupted. The elemental tries to restart the rivers that were once powered by the magic of the Great Clepsydra, the water clock that the characters are about to explore. The Great Clepsydra was once powered by two tears of Vasi: One of these divine tears is lost in the depths of Rultmoork, whereas the other still remains here, oscillating between its original purity, and the tainted heresy of stagnation that suffuses the spire of Rultmoork.
Game System:
Rules Edition:
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Minimum Age:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)
Materials Required:
Start Date & Time:
4 hr
End Date & Time:
Thursday, 5:00 PM EDT
Stadium : Meeting Room 3--4 : 10--12
Brian Voorhees, Jonathan G. Nelson
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No, this is not a tournament.
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