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Accessibility Is Not A Bolt-On - Universal Design for Creators
Thursday, 1:00 PM EDT for 1 hr 30 min ICC: 212

Game ID:
SEM24ND255641
Gaming Group
/ Company:
Short Description:
Universal Design is a process that incorporates the needs of all into a single beautiful and functional end product. It’s been around for almost 40 years, so why are we still so bad at it?
Long Description:
The term Universal Design was coined by an architect in 1985. The core concept is to design from the ground up to remove barriers, rather than doing it as a checklist at the end. Recently, this concept has gone beyond physical limitations and now includes designing for neurodiversity. Ethically, you want your product to be equitable – the ability to reach additional audiences is a free bonus. We’ll discuss the core philosophy of Universal Design, look at a few case studies, review some basic rules, and maybe even have some time for some role-play. Handouts with resources will be provided.
Event Type:
Minimum Audience:
10
Maximum Audience:
70
Minimum Age:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Required:
None
Start Date & Time:
Duration:
1 hr 30 min
End Date & Time:
Thursday, 2:30 PM EDT
Location:
GM(s):
Jesse Anderson, Joshua Tauber
Web Address
for more information:
Email Address
for more information:
Tournament:
No, this is not a tournament.
Cost:
$0.00
Ticketing Method:
Paper
Special Category:
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