​Gen Con Welcomes New Co-Sponsor Rio Grande Games

INDIANAPOLIS (December 10, 2015) Gen Con, the largest hobby gaming convention in North America, has reached a partnership with Rio Grande Games to Co-Sponsor the company’s 2016 convention.

“Rio Grande Games has experienced tremendous success with a slate of great gaming titles, and their branded room at Gen Con is a destination for attendees from around the world,” said Adrian Swartout, Gen Con’s CEO/owner. “The Gen Con team looks forward to partnering with them on their exciting 2016 plans.”

As Co-Sponsor, Rio Grande Games will have increased promotional, branding, and marketing opportunities for Gen Con 2016, taking place August 4-7, 2016.

“Our partnership with Gen Con allows Rio Grande Games to support the traditions that the convention has espoused for almost 50 years: offering a place for players to play the games they love and the games they will come to love, and offering publishers, large and small, a place to showcase their games,” said Jay Tummelson, co-owner of Rio Grande Games. “Without Gen Con, Rio Grande Games and other new publishers would not have the easy access to players that Gen Con offers.”

For additional information on this news release, please contact Stacia Kirby at (206) 363-1492 or stacia@kirbycommunicationsinc.com.

About Gen Con

Gen Con, LLC produces the largest consumer hobby, fantasy, science fiction, and adventure game convention in North America, Gen Con, The Best Four Days In Gaming!™. Acquired in 2002 by former CEO and founder of Wizards of the Coast Peter Adkison, the company is headquartered in Seattle, Washington. Gen Con 2015 was Co-Sponsored by Mayfair Games and Paizo Inc. Gen Con is a destination for attendees from all 50 states, every Canadian province, and more than 50 countries.

For more information, visit www.gencon.com.

About Rio Grande Games

Rio Grande Games is a family company founded in 1998, dedicated to bringing players the best in family entertainment. Their games are “choice” games, meaning they ask players to make choices on each turn rather than relying on luck to win the games. They have games for younger children to play with their older siblings and parents, games for their older siblings to play with their friends, and games for teens and parents to play with each other or when they get together for social occasions.