The Dream Catchers
Gaming Group/ Company:
In this adventure, you take on the role of a D.R.E.A.M unit, sent to recover a Vivid Dreamer. In this world, magic is fueled by dreams. Creativity emphasized.
You play as a group of Mages and Dreamers, who are attempting to recover a Vivid Dreamer, before the wrong people get their hands on him/her. Vivid Dreamers are very powerful, and potentially dangerous. This is because their dreams hold more magical power and can even warp the area around them before it is even tapped into by a mage. You are a D.R.E.A.M unit, (Dreamer Reconnaissance and Engagement for the Association of Mages). The organization most likely to be in opposition to you is a group that the Association of Mages calls M.A.R.E (Magic Abusing Revelers of Evil), who turn dreams to nightmares, and use them to fuel cursed magic, that slowly steals the humanity from the users. If M.A.R.E gets the Vivid Dreamer before you do, the results would likely be catastrophic.
MinimumNumber of Players:
MaximumNumber of Players:
None (You've never played before - rules will be taught)
Yes, materials are provided for this game. You do not need to bring your own.
Start Date & Time:
End Date & Time:
Friday at 8:00 PM
ICC : 138 : 4
Derek Godfrey, Bill Godfrey
Email Addressfor more information:
No, this is not a tournament.