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Marvel Crisis Protocol: Mutant Masterworks
Thursday, 5:00 PM EDT for 3 hr ICC : Hall E : Atomic Mass Games : HQ

Game ID:
NMN23ND230941
Gaming Group
/ Company:
Short Description:
Can the combined might of the Crisis Team stop Magneto from reaching his teleporter and claiming his prize? Or will the Mutant Messiah prove too much for even them to overcome?
Long Description:
Magneto, the Master of Magnetism, has chosen a new moniker: the Mutant Messiah. Unwilling to sit idly by as mutants suffer persecution at the hands of the world’s anti-mutant governments, Magneto has determined he must do whatever is necessary to ensure the survival and supremacy of his people. Believing the only language the leaders of the world understand is force, Magneto has set out from his base on Asteroid M to capture a nuclear warhead from a secure ballistic missile facility. The facility’s commander, realizing they are no match for the Omega-level mutant, has sent out a call for help. The Crisis Team is made up of two players, each with a Maximum Threat: 17 squad. Each Crisis Team player chooses a number of Team Tactic cards based on the difficulty level (see Difficulty below). The Cosmic Threat player’s squad consists of Magneto, Mutant Messiah.
Game System:
Rules Edition:
1st
Minimum Players:
8
Maximum Players:
16
Minimum Age:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)
Materials Required:
Full squads and cards necessary according to the most recent rules as written.
Start Date & Time:
Duration:
3 hr
End Date & Time:
Thursday, 8:00 PM EDT
Location:
ICC : Hall E : Atomic Mass Games : HQ
GM(s):
Courtney Downing
Web Address
for more information:
Email Address
for more information:
Tournament:
No, this is not a tournament.
Cost:
$4.00
Ticketing Method:
Paper