Space Combat in Movies, Books and Games: Getting It Not Wrong
Friday, 2:00 PM EDT for 1 hr Le Meridien: Latitude: NSDM HQ
Game ID:
SEM25ND288007
Gaming Group
/ Company:
Short Description:
Movies usually get things wrong when depicting space combat. Realistic ship movement, zero-G hand-to-hand combat, & unique aspects of space warfare for writers & game devs. Izaac Falken, NSDM staff.
Long Description:
Movies and novels often get things wrong when depicting combat in space. Zero-G & vacuum conditions produce effects that run contrary to human instincts & experiences, including those of the potential audience. This seminar examines how to write & simulate realistic space combat for storywriters & game developers. We’ll discuss the complexities of vessel movement in zero-gravity environments, where traditional concepts of speed & maneuverability are fundamentally different. Hand-to-hand combat in low-G & vacuum conditions will also be explored, highlighting unique challenges & outcomes. The session will cover both the benefits & pitfalls of incorporating these realistic elements into narratives, helping to create more immersive & believable space warfare scenarios. Presented by Izaac Falken, on the National Security Decision Making Game staff.
Event Type:
Minimum
Audience:
5
Maximum
Audience:
120
Minimum Age:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Required:
None
Start Date & Time:
Duration:
1 hr
End Date & Time:
Friday, 3:00 PM EDT
Location:
GM(s):
Mark McDonagh, NSDM, Craig Greathouse, Merle Robinson, Michael Tucker, Jason Corner, Evan Siegling
Web Address
for more information:
Email Address
for more information:
Tournament:
No, this is not a tournament.
Cost:
$0.00
Ticketing Method:
Paper
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