MegaNeon:RailJack
Saturday, 7:00 PM EDT for 5 hr JW: 310: 1
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Game ID:
RPG26ND304845
Gaming Group
/ Company:
Title:
Short Description:
Complete the job and secure the asset at 600 kph. MegaMeridian Rail is a sealed city in motion; monitored corridors, electronic eyes, no exits. It doesn't stop, slow down, or forgive. Time to move.
Long Description:
A run at 600 kph. MegaMeridian Rail is a sealed city in motion, layers of passengers, commerce, and corporate security hurtling across borders without slowing. Corridors are monitored, doors lock remotely, and electric eyes never blink. Every car has a purpose, every system a failsafe, and every mistake rumbles down the line. You’re inside a moving machine that responds to disruption with precision force. Plans will fracture, alarms will blare, and exits will vanish just when you need them most. Stay ahead of the systems, outpace security, and adapt fast: or ride the rail to the end of the line.
An original GURPS adventure set in a neon and chrome dystopian future.
This game is part of the Nick and Nose (and friends!) World Tour which brings fast, welcoming GURPS games to the table wherever we roll (3d6!) We’re dedicated to great play and may accept 1–2 walk-ups if space allows.
Event Type:
Program:
Demo Event:
No
Game System:
Rules Edition:
4th
Minimum
Players:
3
Maximum
Players:
5
Minimum Age:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Required:
None
Start Date & Time:
Duration:
5 hr
End Date & Time:
Sunday, 12:00 AM EDT
Location:
GM(s):
Jason Woollard, Nick & Nose World Tour
Web Address
for more information:
Email Address
for more information:
Tournament:
No, this is not a tournament.
Cost:
$10.00
Ticketing Method:
Electronic
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