Arcane Knights - The Master Is Dead: To Begin With
Saturday, 8:00 AM EDT for 4 hr Stadium: Meeting Rooms 5--6: HQ

Game ID:
RPG26ND306026
Gaming Group
/ Company:
Short Description:
Magic fades as tech grows, but some wylde intrudes, you have to stop it. Few can use magic, you must find and train each replacement. Now the Master is dead. Cellphone one hand, magic from the other.
Long Description:
In a world where creatures of the night prowl and gloom creeps into the corners of life and mind, the normal human is prey. For there are other worlds that impinge on our light and safety. It is only by the will and fight of a few brave, worthy souls that 'normal' is an option at all. The modern protectors exist in both places, with car keys, flashlights and cell phones in one hand when those work, but with swords and wands in the other for the times and places they do not. These people fight the long battle, while finding, educating and training their own replacements, for who else will if they do not? These modern knights are needed most in the broken edges of the landscape, where the cell towers don't reach, where cops shouldn't go, only steel and aspen and knowledge of the weird can prevail. Modern day in a world of capes, battling the mystical threats. Today, the Master is dead.
Program:
Demo Event:
No
Game System:
Rules Edition:
5th
Minimum Players:
4
Maximum Players:
6
Minimum Age:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Required:
None
Start Date & Time:
Duration:
4 hr
End Date & Time:
Saturday, 12:00 PM EDT
Location:
Stadium : Meeting Rooms 5--6 : HQ
GM(s):
Michael Malony, Ryan Malony
Web Address
for more information:
Email Address
for more information:
Tournament:
No, this is not a tournament.
Cost:
$4.00
Ticketing Method:
Paper