Roll for Panic: The Psychology of Horror Game Design
Friday, 8:00 PM EDT for 1 hr Stadium: Meeting Room 12
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Game ID:
SEM26ND318872
Gaming Group
/ Company:
Short Description:
Why do we love being terrified? Join Alan Gerding, Spenser Starke, Navaar Jackson, Josephine Kim, and Cameron Strittmatter to dissect the mechanics of tension, paranoia, and fear in game design.
Long Description:
What separates a mildly spooky encounter from a session that leaves players genuinely sweating at the table? It isn't just monster stats; it's the underlying architecture of the experience.
Our expert panel brings together academic psychology, award-winning indie RPG design, and elite actual-play performance to explore how mechanics, sensory inputs, and narrative pacing manipulate the human mind. We will dive into how systems hardwire paranoia into their rulesets, and how GMs and players can translate that dread into unforgettable table dynamics.
Whether you are a GM looking to terrify your players (safely!), a designer building the next great horror system, or simply a fan of the macabre, you will walk away with practical tools to engineer nightmares. Q&A to follow.
Event Type:
Program:
Demo Event:
No
Minimum
Audience:
1
Maximum
Audience:
70
Minimum Age:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Required:
None
Start Date & Time:
Duration:
1 hr
End Date & Time:
Friday, 9:00 PM EDT
Location:
GM(s):
Gina Susanna, Cameron Strittmatter, Alan Gerding
Tournament:
No, this is not a tournament.
Cost:
$0.00
Ticketing Method:
Electronic
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