The Mechanics of Fear: Using Psychology In your RPGs
Saturday, 8:00 PM EDT for 1 hr Stadium: Meeting Room 10
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Game ID:
SEM26ND322595
Gaming Group
/ Company:
Short Description:
When terrified, we are not always in our right minds. We’ll discuss tips for how to write and design for fear, and how to incorporate psychology in your game and take it to the next level.
Long Description:
When a slobbering beast appears in the shadows, what do you do? Better yet, what does your traumatized character do? When terrified, we are not always in our right minds. Sometimes we even react in unexpected ways. A game system’s fear mechanics are designed to cover just that—and keep your gung-ho player from shooting up the joint when in reality all their character would do is wet themselves. We’ll discuss tips and tricks for how to write and design for fear, and how to incorporate psychology in your game and take it to the next level.
Event Type:
Program:
Demo Event:
No
Minimum
Audience:
25
Maximum
Audience:
70
Minimum Age:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Required:
None
Start Date & Time:
Duration:
1 hr
End Date & Time:
Saturday, 9:00 PM EDT
Location:
GM(s):
Andrew Gaska
Web Address
for more information:
Tournament:
No, this is not a tournament.
Cost:
$0.00
Ticketing Method:
Paper
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