Gen Con 2019: The Good, the Bad and the Ugly
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Posted by nascragman fethbone

fethbone wrote:
matthias9 wrote:
One thing that I don't think I have heard mentioned in this thread is the nuisance value of having to sign for the packet.  I understand, of course, why Gen Con wants to do this.  I don't blame them.  But, for me, this never works out.  They try to deliver, but can't get a signature because I'm at work.  They try to deliver again, but can't get a signature because I'm at work.  They leave a note to go get it at the post office.  I can't get there when they are open because I am (guess where?).  For me, at least, waiting in line for 15-20 minutes on Wednesday afternoon is just less of a nuisance.  It isn't even about the $10 delivery cost.
This is not an insignificant consideration. I’ve had issues with this too- I had to either call in to work saying I would be late so I could go to the post office when it first opened or log in to the USPS website and put in a request to hold my badge till Saturday morning so I could pick it up. Both a pain. I get that signature confirmation to the addressee  is the most secure, but I would be OK with having an opt-out selection for normal priority delivery.

This is quite true.  I guess I'm "lucky" in this regard.  My mail carrier just sticks my packet in the mailbox.  I know they are "Supposed" to get a signature, but it's only happened once that I needed to go to the PO

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Posted by the chronek

The Good:

Being there! This year was the first time I attended since 2016, and the first time I stayed all days of the convention since 2014. I'd become a little burned out with Gen Con, and it was nice to be among my tribe again.

Kids events: The kids crafting room was great for my 5-year-old. Plenty of great kids games in the exhibit hall; my son won a copy of Stink Bug, a card game that's a lot like Memory. We've had lots of fun with the game since coming home.

Keeping the lines moving: When I finally got to the convention center to pick up my badges Wednesday afternoon, the will call line was out the door. Like, a few blocks long. But it was very well organized and it kept moving pretty quickly.

Seeing old friends: my first Gen Con was over 20 years ago. It was great to see old faces, whether it was planned or just out of the blue. 

Star Trek LARP: I forget the name of the group that ran it, but there was a great DS9-based LARP. Lots of great players in that game, and the folks that ran the game were also great. The organizers obviously love Trek and paid a lot of attention to plot and details. I'm a diehard Trekkie, and one of my first Gen Con experiences was playing in a Star Trek LARP. I have a lot of fond memories of those events, and it was great to see so many other people having fun in the game.

The bad?

Not seeing a few other friends that I know were at Gen Con. It's a big convention, and there's only so much non-gaming time.

The meh:

Noise levels in the Shadowrun room: I played in a Shadowrun game on Saturday, and the room was quite loud. Made it difficult to hear even people right next to me. Not sure if there's anything Gen Con can do to fix it. There's a lot of people and a lot of noise. Just an observation.

Road closures: having 70 closed for most of the Con made driving more interesting than I would have liked. Again, something beyond Gen Con's control.

This year's Gen Con was an overwhelmingly positive experience for me. Not sure if I'll make it back next year, but it's something I look forward to doing again sometime.

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