My friend Rich and I are doing a series of podcast episodes talking about different aspects of gencon. Here's our second part, talking all about running events at the show: Pt. 2 Gencon Survival - Running my own event
This rewarding experience can be done by more people. It's fun but has some pitfalls, we discuss those and how to navigate them in this latest entry to the survival guide.
I've only been to 3 of the 50 GenCons, but is it really that common for attendees to die? That seems like a bit of a liability problem for GenCon LLC.
Many Dungeon Masters have perished after running games for 4 days straight!
Many DMs died to bring you that pod cast. /monmothma
Quite common; make sure your party has stocked up on resurrection scrolls.
Very cool thanks, just getting into podcasting and also done a few years running at Gen Con but always good to hear the tips and tricks as you are prepping.
1. Re: Player experience. Yes, Gen Con has a place on the event submission form describing how experienced players should be. But GMs should be prepared to handle novices even if the event description asked for experienced players. Some people don’t look st the experience tags, while others have subjective interpretations of what constitutes “some” experience.
2. Every GM should familiarize themselves with the Event Host Policy. It answers a lot of questions GMs may have, including the ones you had about event start times. https://files.gencon.com/genconeventhostpolicy.pdf
3. I was surprised that there was no mention of playtesting your event in the section on prepping in the months before the convention. It helps a GM avoid potential difficulties: Are there any obvious plot holes? Are the PCs and their opposition properly balanced? Can they finish the event in the alloted time?
if you’re part of a gaming group at home, you’re not taking advantage of a great resource if you don’t ask them to playtest your game. If you’re not part of a gaming group, go to your local gaming store and ask if you can run the event there? Feedback and constructive criticism can salvage make a mediocre event good and a good event great.
Thanks for the excellent feedback watchdog! Completely agreed on all three points. Seriously, we've no idea how to get better without this kind of feedback.
EOs have the unenviable task of being both quite flexible to players and have a firm grasp of the rules for not only their event but also for the con itself.
I thought Rich had mentioned he play tested his stuff but I probably cut that part out. We'll definitely make sure that's expanded upon in future eps.
We do.. "sorry guy, but the event specified {must have an established character to play}..