Sorry - in no way did I mean it that way (or how I was implying as such). I was just commenting on what another had mentioned. 200 player hours is alot of hours for one person. That is all. Good luck in recruiting.
Gen Con comps an entire room at 800 player-hours. Four people per room, that's 200 player-hours per person. That's just the standard for Gen Con, has been for a while. It is hard to make that with RPGs, yes. Back when Vampire LARPs were everywhere...those dudes were raking in the comped hotels. Bring in 200 people for a 4 hour game (where they bring their own characters and plots and you just adjudicate), and you're set for the rest of the Con.
RPGs is another story. Our group has talked to the GC staff about this for years, through many staff members. For a while they wanted just to do hours, if I recall. Player-Hours isn't perfect, but there's no good alternative. It does allow, however, for the people who teach a two hour boardgame to two groups of 6 people to get the same consideration as one GM who runs an RPG for 6 people for 4 hours. (I am not slamming anyone with that, but it's true the RPG judge will put in more work...you just need to love what you're doing, and not do it for the comping, that's my take on it).
In the past, when previous staff members were in place, we were told that they would consider looking at things like the effort you were putting into running a game when they determined if you were eligible for compensation. I am not sure if that is the case anymore. But when they were doing just straight hours, I remember sending all the files from one entire 30+ player 4 hour LARP I had written to the staff, to show them why that game should maybe count for more than a 4 hour 6 player game. They listened. But that was a while ago, I don't know the policy anymore.