I know I am late to this, work and deadlines had me spinning :)
Hi, I am Krishna Simonse and I am DM-ing High track B
Don't really have a good marketing statement for myself except that I strive to run a fun table and provide you with the type of experience you as a group are looking for. Be that "bring it on, I am invulnerable!" style combat or "can we try and convince the ravenous bugblatter beast of traal to be our friend in an elaborate tea ceremony?".
Of course this does mean communication between me as the DM and you as the players has to be good. I am going to work at it, if you are too, this could be a good fit.
Oh and fair warning. I am one of them furreners, hailing from the almost below sea level country of the Netherlands. And yeah, I can play the arrogant european very well, but I stress PLAY :).
High Track A
Joe M - Either Drehkos - Level 13 Conquest Paladin, or Tuathas - level 11 Shepherd Druid
Decision based on my mood when the con starts, or best party integration.
And I am a highly organized Shep Druid, so I minimize the time sink - I got references from Origins ;) (Of course, if your eyes just rolled, pass on by I'll find another table ;) )
Prefer maps and minis. Personally I'm RP lite, but do enjoy RP heavy groups.
We are coming down to the last few hours before the con. Tomorrow I will group those players that are left in the Players Pool and place them in at tables.
There are usually a few last minute stragglers so it may get a bit hectic on my end but now worries. You will all have tables assigned before you get to your first table on Thursday.
Since it looks like the High Track A has very few players here, I'll switch from forming a party to requesting a table/DM. I'd like to be at Dan Erbacher's table for team Ettercap.
OK. Teams and tables have been assembled with the available players.
That gives us 4 complete Tables and 10 partial tables. Less than I had hoped but better than a poke in the eye.
I took the remaining players in High Track A and combined them to form a complete team and put them on Laura's table for Team Tarrasque (because who wouldn't want to be on a team with that name).
If there are any issues with table placements please bring it up to the Marshal for your area and they will be able to help work things out.
I hope you all have fun and do wild and crazy things. Invoke my True Name on your first crit (that goes for DMs, too) so that the gods may show you favor.
Be safe and Happy Gaming!
Oh.... and share some of your cool stories here so I can live vicariously thru the forums.
Or use Silverf0xx. It's your crit. Use whichever you like.
To the lovely gents who formed my Lich table for Mid Track A (Captain Albert, Bad Tom, Straw-Hat-Loofie, Rotcur, Zem, and Castigar), please feel free to reach out to my personal email as next GenCon approaches! I'll be in touch as the events for 2020 start to come together and can let you know my plans for the con!
The Sea Myst Reavers had a blast playing with Mitch in the Mid Track A group. What a great story line and excellent DMing! Looking forward to next year :)
All hail and fear the Sea Myst Reavers! May we share a clap o' thunder, and be squiffy then take a caulk! Three sheets we be, 'an there she blows!!! All hands! Moonshaes be warned!
Love hearing about how everyone's table went. Sounds like Team Lich and the Sea Myst Reavers had a great time.
How about the rest of the tables? What cool stories do you have?
Welllllll since you are asking! Mitch's OTHER team (really, not competing at all with the Sea Myst Reavers but we WILL trade your Triton for our drunken Forest Gnome straight up right now) had a blast. We loved the way Mitch handled the adventure, really really enjoyed the story line, because it gave us time to RP and felt like that had realtime consequences, enjoyed the way Mitch's knowledge of the material and experience running a game let him let us take the game where things felt like they should go, and very much enjoyed the challenges of the adventure. The special twist in the middle was decent enough, and there were some fun things everyone did with that, but also could have been better, not sure exactly how, since this is so off the cuff. What I do want to say is that the connected adventures felt real, and the path is solid, and our group's experience was one that we would leap at another chance to keep it going a la our home campaign. The end consequences had real repercussions for the way I felt my character would be afterward, and that's my most honest indication of a stamp of approval.
In other words, we had a ball, we laughed, we improvised our way through sudden and not so sudden twists and turns, "Invent a character for yourself right now at the table", good fights, good challenges. Thanks to you all.