My D&D group has moved to Zoom meetings (a number of us already use it for work, so it's easy to stay with that platform), and we're continuing on--even increasing the number of sessions (shorter sessions, though).
How many of you have been able to keep gaming through all of this? Let's share some stories, wide open. Is online gaming even helping in any way? Is it harder? Just want to brag about something cool that happened in a game lately?
Let's talk about some normal gaming stuff :)
Getting back into Society play with Starfinder on roll 20. My 5e group is using roll 20 too. I’m able to play in Society play because I don’t have to deal with the 1 hour in traffic that makes me late for the game.
I'm the one who lives out of town for my 5e game, so that has been a silver lining--same with work. We live out of town because we want to be away from everything--but the time I usually spend driving is pretty high. So I'm suddenly saving a bunch of time every day, including gaming days.
I GMed a couple of sessions for our group between 5e campaigns, and I used Astral Tabletop for that--really nice mapping there.
Never got into online tabletop gaming. I've been playing some board/card games with the other folks in the house on occasion, but otherwise it's all (single-player) video games.
I'm glad you've found a solution you like with a group you like. I've tried a variety of methods over the years (from play-by-post to video conferencing and most things in-between) and it's just not for me. There's something about being together in person. :shrug:
I'm gaming more than ever! Which is good, cuz my baker's butt has been off work for a month.
My normal game has gone on every week, unlike when we meet in person and often have weeks we have to miss for not having enough people available. We play pathfinder, which is pretty dependent on the grid, and I didn't want to try to learn a new platform while I was running a game. But what I DO have is some mad photoshop skillz. So I made myself a grid, and a bunch of character tokens on their own layers, and I move it all around myself. Then once or twice a round during combat I paste a quick screenshot into our discord channel, and that's enough visual for the players to go off. Everyone has their sheet and their dice at home. It's worked pretty well so far.
My friend is running a D&D one shot turned campaign weekly, just a few of us, and we're using that to adjust to roll20.
I guested in my friend's Curse of Strahd game, also on roll20, and they treated me like a gosh-darn celebrity. It was flattering and delightful.
I'm preparing a one shot to try to run at a virtual convention, since the actual con got canceled and I totes cannot run my LARP remotely. I will also try to playtest this with various remote groups. It will be my first time trying to DM 5e.
Then I have ANOTHER 5e one shot on the long term list to design, which will involve the players making characters and playing as their pets. It will be five cats and a greyhound on an adventure to save their people.
What LARPs do you write? I've been kicking around ideas to run a LARP remotely, haven't quite figured out how to make it smooth yet.
That's all stuff that roll20 can do, and we're learning how to use that as we go along. I may make a switch to it over time as I get familiar with the platform. I'd like to do more zoom experiments, but those won't work for my regular game, as one of my players is hard of hearing, and needs the text. I'll probably do the zoom with different permutations of players.
My friend and I run Terror and Tentacles (terrorandtentacles.com) which is loosely based on Cthulhu Live. We basically swiped the mechanics from the beautiful geniuses at Elder Entertainment and modified them for our own use. It's all horror all the time and we try to balance character driven story, plot driven story and puzzles in different ratios for each scenario.
We run the games for our friends and then take one to the conventions we go to. Last year was our FIRST year running at gencon and we felt very special.
We usually take about six months to fully plan a game, run it for our friends, and then it's ready to go with minor tweaking if we want to run it at a con. We were working on SPACE MADNESS when the plague hit and planning has been back-burnered until things are less intense.
I first tried in 2004 when briefly studying abroad, then again in 2007... I realize it may have gotten better since then, but I found rather quickly that sitting at my computer I found it literally impossible to resist the urge to start playing a different game and only partially paying attention to the table conversation. Not sure if that is an ADHD issue or a Steam backlog issue...
My D&D group have moved to Roll20 to try to keep playing. Its not the same though and I don't know how long we will continue with it. I've been playing Magic Arena just to have something to do in the evenings after work.
My weekly tabletop group has moved to online games via Steam.
Wouldn't mind doing some online RPG but just haven't gotten that done.